


Luckily I was able to do the ACTUAL side stuff whenever I wanted to. At one point I was doing a string of quests that I thought was side stuff, but it turned out to be story related and I was thrown into the next act. Sure this makes it a fantastic homage to old school games, but yet at the same time, I feel like we’ve evolved past the “figure it out” era of video games. There’s no pointers, no quest log, nothing. But even that didn’t help me much, as some information was plain wrong.Īs for the story, if you don’t follow a walkthrough, you may honestly get so lost and have no idea what to do, you’ll quit. So I was left to google my way towards the answer so I didn’t bang my head against the wall in frustration. A few points they say “go here”, but never say where it was. Except even this isn’t as detailed as it should’ve been. The devs even made a nice walkthrough for any player to use. But it doesn’t tell you where anything is. As you progress the story, you end up eventually getting a map that lets you fast travel to a few specific spots if you happen to highlight them. It’s slow, it’s confusing, and it’s straight up boring. The gameplay unfortunately isn’t as amazing as the dialogue. It was so unexpected it caught me off guard for a good giggle. I had a good laugh when I interacted with a horse, and the narrator said “Yes, it’s a horse.”, then the main character said “Of course, of course.”. You can even interact with objects in the world, and the narrator will have funny quips. Usually this is terrible and takes you from the experience in most games, but here it somehow works. In callbacks to old school adventures, it sometimes even sounds like actors recorded their lines from halfway across the room. The dialogue is presented in such a way that it even makes it better. The dialogue ranges from crude humour, to funny comebacks, to just straight up funny jokes. But the dialogue is some of the funniest I’ve experienced in a game in quite some time. Though each class does get different side quests related to them, and different combat abilities. I only ended up playing as the Brigand class, because in all honesty, I felt like the gameplay dampened the experience quite a bit. From the Brigands, Sorcerer and Rogue, you can decide to help out either one, depending on your actions after the opening of the game. Each class has their own set of quests you can do, but they aren’t needed at the end of the day, and they just sort of showcase what the cults of the city are usually up to. There’s side quests to encounter, and classes to play as. You’re the man staying in town, and suddenly everyone needs your help, so against your better judgment, you help them. The story of the game is pretty basic honestly. So he ends up kicking around a little bit until it’s fixed, only to be pulled into the crazy events and cults of the village! Unfortunately for him, the bridge out of town has been destroyed. Roehm is on a journey to get as far away from a town as possible, after having a rather uncomfortable encounter with a Baron.

But this in no way affects my score, as my thoughts are mine and mine alone.
QUEST FOR INFAMY COMBAT CODE
*Disclaimer: A code was provided by the publisher for the purpose of this review.
QUEST FOR INFAMY COMBAT PC
It was released on PC in 2014, and just saw a release on Console in 2022 when it was published by Ratalaika Games. Quest For Infamy is a point and click game developed by indie studio Infamous Quests.
