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The descent legends of the dark
The descent legends of the dark








the descent legends of the dark

Seems to me like they were perhaps too focused on the aesthetics and storyline (all those cardboard standees, interesting 3D terrain pieces, lots of detailed art, and entire cutscenes playing on the app (all of which look and sound amazing on their own!)) but unfortunately at the expense of the mechanics and absorby-ness.

the descent legends of the dark

It doesn’t sound like it’s a great strategy game or a great video game. Right now it seems to be sitting in an odd niche. But you lose some of the tension of the "feats" interaction (which works basically like the "character missions" in Gloomhaven, giving incentives to do counter productive things in combat for personal gains). The "wall of text" approaches does work better solo. If you were to play without the board, you would have to track the positions of everything in your head, which would lead to a pretty different experience.ģ. The app does not track your characters HP, nor does it track the monster and character positions on the board: You only tell it whenever one of your characters attack a monster (after dice are rolled) or "interacts" with anything on the board, and it only tells you what happens when you interact, reveal a new board section, or how much damages you dealt to the monster. This is the most misleading part of "Descent plays like a video game" criticism:

the descent legends of the dark

I would say it took me between 30 minutes and one hour to assemble.










The descent legends of the dark