



In War of the Chosen, they have gone even further with the design of the Chosen. With the Alien Hunter DLC, Firaxis wanted to integrate the idea of “boss units” that would appear on the battlefield and cause trouble for the player. Some missions will have the Lost appearing to fight Advent and yourself, while other ones will just be the Lost.īut the real challenge in War of the Chosen comes in the form of three serious new threats. The Lost are the “quantity over quality” enemy class As long as you have ammo, you can keep firing on the Lost until you either miss or only wound them. Any time a unit kills a Lost with gunfire you’ll perform a “headshot” and will regain the action point spent. Due to their numbers, you are given a special ability to deal with them. While most enemy packs are between two to three enemies per group, Lost can easily attack in groups of seven or more. The Lost are attracted to sound, and will come running to the sound of combat or explosions. The Lost are essentially zombies, but there’s a lot more to them than just that. Early on, you’ll run into enemies like the priests who can mind meld with other troops to make them more dangerous.Ī completely new enemy class comes in the form of “The Lost”: Humans affected by the alien machinery used in Enemy Unknown. First off, new enemy types have been integrated into the basic battles. War of the Chosen has also improved the alien side of things as well. However, this is still XCOM, and Firaxis has some new “treats” to share with you. Having one of them at the start greatly gives you a leg up on the opposition especially on legend difficulty. Because AP is shared in a pool, you do need to be mindful of whom to upgrade. Performing tactically on missions will earn you AP that can be used to unlock new skills.
#XCOM 2 WAR OF THE CHOSEN STORY UPGRADE#
The new classes also upgrade differently compared to the other classes. The new hero classes add some much needed variety and firepower at the start

Templars have access to powerful psionic abilities even greater than your own psychic troops. Skirmishers can grapple up buildings and grab enemy units, while having the ability to attack twice or shooting then moving. Reapers have enhanced stealth options and long range sniping. With the story mission off, you’ll have one of the three given to you at the start, and you’ll have to make contact with the other two.Įach faction provides you with a new unit class to take into battle. If you play with the story mission on, you’ll get a linear mission that introduces two of them along with a new enemy class, but more on them in a minute. Joining you on your mission to save the earth are three new resistance factions: The Reapers, the Templars and the Skirmishers. There is a lot to cover here, and we’ll begin with the big stuff. For fans who bought the original three DLC (or the season pass), WOTC integrates them into the campaign. War of the Chosen is a top to bottom iteration on the original game’s content. Now with War of the Chosen, XCOM 2 gets even closer to perfection than the first game.įor more about the basics of XCOM 2, you can read my original review. XCOM 2 was another amazing title this time with Firaxis having complete freedom to grow it. The main reason was with the addition of the Enemy Within expansion that just made everything better. XCOM Enemy Unknown is the closest a modern game has gotten to being the perfect game for me.
